Exact Java 26.2 experience

Level planner

Calculate the exact XP to a target or reserve levels for a series of anvil operations.

1

Starting experience

Enter the current level and experience bar progress.

Current level
Level progress
0%to the next level
Target level
Quick targets
The calculation includes the filled part of the current level, not only whole levels.
2

Experience plan

The result updates immediately when values change.

XP still needed845XPFrom level 20 to level 30
Progress39%
Current total550 XP
At the target level1,395 XP
Current level0 / 62 XP

Bottles o' Enchanting

Estimate based on 3 to 11 XP per bottle.

Best case77 bottles11 XP
Average estimate121 bottles≈ 7 XP
Worst case282 bottles3 XP

Level formulas and the bottle range were checked against vanilla Java 26.2 code.

How long an item lasts

Unbreaking and Mending
Unbreaking

Cancels 75% of the wear.

Average uses6,244durability 1561 × 4
Trial—run it — it differs every time
Mending780 XP points to repair from zero: one XP point restores 2 durability, the rest goes to your levels

Grindstone XP

enchantments except curses turn into XP
Enchantments on item Diamond Pickaxe
  • EfficiencyV+41 to the sum
  • UnbreakingIII+21 to the sum
  • Mending+25 to the sum
  • FortuneIII+33 to the sum
Grindstone
Experience60–11990 on average: enough for 6 levels from zero
Sum of min costs120XP is half to all of the sum