Armor · Java 26.3

Armor comparison

Build two sets and see how much damage gets through each: armor, toughness, protective enchantments, and Resistance follow the game's own formulas.

Resistance
Breach on the enemy's mace

Armor works. Helpful enchantments: Protection.

A

Set A

9% less damage
Whole set
HelmetNetherite Helmet
ChestplateNetherite Chestplate
LeggingsNetherite Leggings
BootsNetherite Boots
Enchantment on every piece
Feather Falling
Armor
20
Armor toughness
12
Knockback
−40%
Durability
2035
Damage taken1.73of 15 · 88% reduced
  • Armor−68%
  • Enchantments16 points · −64%
B

Set B

Whole set
HelmetDiamond Helmet
ChestplateDiamond Chestplate
LeggingsDiamond Leggings
BootsDiamond Boots
Enchantment on every piece
Feather Falling
Armor
20
Armor toughness
8
Knockback
0%
Durability
1815
Damage taken1.89of 15 · 87% reduced
  • Armor−65%
  • Enchantments16 points · −64%
Damage by hit strength Set A Set B No protection
0246810010203040

Horizontal: hit damage; vertical: damage taken. Now: 15.

How armor reduces damage

Damage goes through three steps. Armor comes first: every piece has armor points and toughness, and the harder the hit, the fewer points get to work — toughness slows that loss. Then the Resistance effect takes 20% per level. Protective enchantments come last: every protection point removes another 4%, but no more than 20 points count.

Not every kind of damage goes through every step. Falls, burning, and magic skip armor, and the warden's sonic boom skips enchantments too. That is why cave exploring needs Feather Falling on boots, not just armor, and why Blast Protection on at least one piece matters against explosions.

Formulas and data fromJava 26.3 · Updated: 25.09.2026

Frequently asked questions

Is netherite armor better than diamond?

Both give 20 armor points, but netherite has 3 armor toughness per piece versus 2 on diamond, plus 10% knockback resistance per piece, more durability, and it does not burn in lava. Toughness matters against strong hits: from 10 damage, 2.8 gets through netherite and 3.0 through diamond, and the gap grows with the hit.

How much does Protection IV reduce damage?

Each level of Protection is one point against almost any damage, so four pieces with Protection IV give 16 points and remove 64% of the damage left after armor. At most 20 points count — that is 80%. Fire, Blast, and Projectile Protection give 2 points per level, but only against their own damage; Feather Falling on boots gives 3 points per level against falls.

What is armor toughness?

It is the second armor stat, found on diamond and netherite. Strong hits cut through armor: the game subtracts the damage divided by 2 + toughness/4 from the armor points, and higher toughness means less is lost. Even against huge damage armor keeps 20% of its points, and it never removes more than 80%.

Why doesn't armor help against falls and burning?

Some damage in the game is marked as bypassing armor: falling, burning, magic, starvation, drowning, wither, and the warden's sonic boom. Feather Falling and Protection help against falls, Fire Protection and Protection against burning, and the sonic boom ignores enchantments too — only Resistance helps there.

Is copper armor worth it?

A copper set gives 10 armor points — more than leather (7) but less than gold (11), chainmail (12), and iron (15). It has no toughness and modest durability. It is armor for the first days, until you find iron.