Villagers · Java 26.3

Villager Trades

What every profession sells and buys at each level, what it costs with discounts, and where to find the book you need.

Librarian

Job site: Lectern. Place it next to an unemployed villager.

Master takes 250 villager XP: the levels start at 10, 70, 150, and 250.

  1. Novice

    The game picks 2 of 3To the next level: 10 XP — 5–10 trades
    • BuysPaper
      24items→ 1 emerald
      • 16 trades before restock
      • +2 villager XP
    • SellsEnchanted Book
      5–64emeralds+ Book
      • Random enchantment
      • 12 trades before restock
      • +1 villager XP
      Possible books: 40
      • Aqua Affinity I5–19
      • Bane of Arthropods V17–64
      • Blast Protection IV14–58
      • Breach IV14–58
      • Channeling I5–19
      • Curse of Binding I×210–38
      • Curse of Vanishing I×210–38
      • Density V17–64
      • Depth Strider III11–45
      • Efficiency V17–64
      • Feather Falling IV14–58
      • Fire Aspect II8–32
      • Fire Protection IV14–58
      • Flame I5–19
      • Fortune III11–45
      • Frost Walker II×216–64
      • Impaling V17–64
      • Infinity I5–19
      • Knockback II8–32
      • Looting III11–45
      • Loyalty III11–45
      • Luck of the Sea III11–45
      • Lunge III11–45
      • Lure III11–45
      • Mending I×210–38
      • Multishot I5–19
      • Piercing IV14–58
      • Power V17–64
      • Projectile Protection IV14–58
      • Protection IV14–58
      • Punch II8–32
      • Quick Charge III11–45
      • Respiration III11–45
      • Riptide III11–45
      • Sharpness V17–64
      • Silk Touch I5–19
      • Smite V17–64
      • Sweeping Edge III11–45
      • Thorns III11–45
      • Unbreaking III11–45

      The book level is random. The price shown is for the top level; a level I book costs 5 to 19 emeralds, treasures twice as much.

    • SellsBookshelf
      9emeralds
      • 12 trades before restock
      • +1 villager XP
  2. Apprentice

    The game picks 2 of 3To the next level: 60 XP — 6–12 trades
    • BuysBook
      4items→ 1 emerald
      • 12 trades before restock
      • +10 villager XP
    • SellsEnchanted Book
      5–64emeralds+ Book
      • Random enchantment
      • 12 trades before restock
      • +5 villager XP
      Possible books: 40
      • Aqua Affinity I5–19
      • Bane of Arthropods V17–64
      • Blast Protection IV14–58
      • Breach IV14–58
      • Channeling I5–19
      • Curse of Binding I×210–38
      • Curse of Vanishing I×210–38
      • Density V17–64
      • Depth Strider III11–45
      • Efficiency V17–64
      • Feather Falling IV14–58
      • Fire Aspect II8–32
      • Fire Protection IV14–58
      • Flame I5–19
      • Fortune III11–45
      • Frost Walker II×216–64
      • Impaling V17–64
      • Infinity I5–19
      • Knockback II8–32
      • Looting III11–45
      • Loyalty III11–45
      • Luck of the Sea III11–45
      • Lunge III11–45
      • Lure III11–45
      • Mending I×210–38
      • Multishot I5–19
      • Piercing IV14–58
      • Power V17–64
      • Projectile Protection IV14–58
      • Protection IV14–58
      • Punch II8–32
      • Quick Charge III11–45
      • Respiration III11–45
      • Riptide III11–45
      • Sharpness V17–64
      • Silk Touch I5–19
      • Smite V17–64
      • Sweeping Edge III11–45
      • Thorns III11–45
      • Unbreaking III11–45

      The book level is random. The price shown is for the top level; a level I book costs 5 to 19 emeralds, treasures twice as much.

    • SellsLantern
      1emerald
      • 12 trades before restock
      • +5 villager XP
  3. Journeyman

    The game picks 2 of 3To the next level: 80 XP — 4–8 trades
    • BuysInk Sac
      5items→ 1 emerald
      • 12 trades before restock
      • +20 villager XP
    • SellsEnchanted Book
      5–64emeralds+ Book
      • Random enchantment
      • 12 trades before restock
      • +10 villager XP
      Possible books: 40
      • Aqua Affinity I5–19
      • Bane of Arthropods V17–64
      • Blast Protection IV14–58
      • Breach IV14–58
      • Channeling I5–19
      • Curse of Binding I×210–38
      • Curse of Vanishing I×210–38
      • Density V17–64
      • Depth Strider III11–45
      • Efficiency V17–64
      • Feather Falling IV14–58
      • Fire Aspect II8–32
      • Fire Protection IV14–58
      • Flame I5–19
      • Fortune III11–45
      • Frost Walker II×216–64
      • Impaling V17–64
      • Infinity I5–19
      • Knockback II8–32
      • Looting III11–45
      • Loyalty III11–45
      • Luck of the Sea III11–45
      • Lunge III11–45
      • Lure III11–45
      • Mending I×210–38
      • Multishot I5–19
      • Piercing IV14–58
      • Power V17–64
      • Projectile Protection IV14–58
      • Protection IV14–58
      • Punch II8–32
      • Quick Charge III11–45
      • Respiration III11–45
      • Riptide III11–45
      • Sharpness V17–64
      • Silk Touch I5–19
      • Smite V17–64
      • Sweeping Edge III11–45
      • Thorns III11–45
      • Unbreaking III11–45

      The book level is random. The price shown is for the top level; a level I book costs 5 to 19 emeralds, treasures twice as much.

    • SellsGlass × 4
      1emerald
      • 12 trades before restock
      • +10 villager XP
  4. Expert

    The game picks 2 of 4To the next level: 100 XP — 4–7 trades
    • BuysBook and Quill
      1item→ 1 emerald
      • 12 trades before restock
      • +30 villager XP
    • SellsEnchanted Book
      5–64emeralds+ Book
      • Random enchantment
      • 12 trades before restock
      • +15 villager XP
      Possible books: 40
      • Aqua Affinity I5–19
      • Bane of Arthropods V17–64
      • Blast Protection IV14–58
      • Breach IV14–58
      • Channeling I5–19
      • Curse of Binding I×210–38
      • Curse of Vanishing I×210–38
      • Density V17–64
      • Depth Strider III11–45
      • Efficiency V17–64
      • Feather Falling IV14–58
      • Fire Aspect II8–32
      • Fire Protection IV14–58
      • Flame I5–19
      • Fortune III11–45
      • Frost Walker II×216–64
      • Impaling V17–64
      • Infinity I5–19
      • Knockback II8–32
      • Looting III11–45
      • Loyalty III11–45
      • Luck of the Sea III11–45
      • Lunge III11–45
      • Lure III11–45
      • Mending I×210–38
      • Multishot I5–19
      • Piercing IV14–58
      • Power V17–64
      • Projectile Protection IV14–58
      • Protection IV14–58
      • Punch II8–32
      • Quick Charge III11–45
      • Respiration III11–45
      • Riptide III11–45
      • Sharpness V17–64
      • Silk Touch I5–19
      • Smite V17–64
      • Sweeping Edge III11–45
      • Thorns III11–45
      • Unbreaking III11–45

      The book level is random. The price shown is for the top level; a level I book costs 5 to 19 emeralds, treasures twice as much.

    • SellsClock
      5emeralds
      • 12 trades before restock
      • +15 villager XP
    • SellsCompass
      4emeralds
      • 12 trades before restock
      • +15 villager XP
  5. Master

    All trades at this level: 2
    • SellsYellow Candle
      3emeralds
      • 12 trades before restock
      • +30 villager XP
    • SellsRed Candle
      3emeralds
      • 12 trades before restock
      • +30 villager XP

How villager trading works

A villager takes its profession from a job site block: a lectern makes a librarian, a blast furnace an armorer, a grindstone a weaponsmith. Every profession has five levels, from Novice to Master. At each level the game picks two trades from the list (three for a master librarian), and the next level unlocks once the villager gains enough experience from your trades: 10, 70, 150, and 250 points.

A trade's price is the base price plus demand and your reputation. For books and enchanted gear the base price is rolled when the trade appears: a book costs 2 + a random number + 3 emeralds per enchantment level, and treasures such as Mending cost twice as much. Demand then raises the price when a trade is bought out often, while reputation and Hero of the Village lower it. How strongly is set by the trade's multiplier: 0.2 for books, armor, tools, and maps, and 0.05 for everything else.

Data from the files ofJava 26.3 · Updated: 25.09.2026

Frequently asked questions

How do I get villager discounts?

Cure a zombie villager: hit it with a Splash Potion of Weakness and give it a golden apple. Its prices for you then drop by 25 emeralds on strong-discount trades — books, armor, tools, weapons, maps — and by 6 on the rest, never below one item. Part of that reputation fades over time, settling at 20 and 5. Curing the same villager again adds nothing. Hero of the Village from a won raid takes off another 30–55%.

Where can I buy a Mending book?

From a librarian: from Novice to Expert it can offer a random book out of 40 enchantments, Mending included. Mending is a treasure, so it costs twice as much as a normal level I book — 10 to 38 emeralds. If you dislike the offers and nobody has traded yet, break and replace the lectern. With the Villager Trade Rebalance experiment only a swamp master librarian sells Mending.

How do I reroll a villager's trades?

As long as nobody has traded with the villager, break its job site block and place it again: it loses the profession, takes it back, and picks new trades. After the first trade the offers are locked for good; new ones only unlock with levels.

How many times can I use one trade?

Each trade has its own limit — from 1 to 16 uses, usually 12 or 16. After that it locks until the villager restocks at its job site, up to twice a day. Buying out a trade often raises demand and pushes the price up.

What is a villager type and what does it change?

The type comes from the biome where the villager spawned: plains, desert, jungle, savanna, snow, swamp, or taiga. In the normal game it decides the cartographer's maps: a jungle temple map, for example, is sold by desert, savanna, and swamp villagers. With the Villager Trade Rebalance experiment it also decides librarian books and armorer gear.