Loot · Java 26.3

Fortune, Looting and Fishing

How many diamonds Fortune III gives, what mobs drop with Looting, and how Luck of the Sea changes the catch — worked out exactly from the game's loot tables, with the average, range, and chance of every item.

Block
Tool

Experience: 3–7 per block.

What drops

  • Diamond1 to 42.2on average

Fortune or Silk Touch

  • None1
  • Fortune I1.33
  • Fortune II1.75
  • Fortune III2.2
  • Silk Touch1
  • ≈ 141 Diamond · 2 stacks + 13

Where these numbers come from

Everything a block, mob, or fishing rod drops is described by a loot table — a file in the game's data. The calculator reads the same Java 26.3 tables and works them out exactly: not an average over a thousand trials but the distribution of every item — the average, the range, and the chance of getting at least one.

Fortune works differently on different blocks: it multiplies diamonds and iron, adds to redstone and glowstone, gives crops extra seed rolls, and raises the chance of flint and saplings from gravel and leaves. Looting adds to a mob's regular drops and raises the chance of rare ones. Luck of the Sea adds no items but shifts the catch weights towards treasure.

Loot tables from Java 26.3 · Updated: 25.09.2026

Frequently asked questions

How many diamonds does Fortune III give?

2.2 per ore on average: 1 to 4, with 1 and 2 the most common. Fortune I averages 1.33 and Fortune II 1.75. The loot table formula multiplies the drop by a random number from 1 to the level + 1, with double the chance of 1. Iron, gold, copper, coal, emerald, lapis, and quartz work the same way.

Is Fortune or Silk Touch better for ores?

For resources, Fortune: it yields 2.2 times more diamonds and lapis. Silk Touch brings back the ore block itself, with no experience. It is handy for carrying ore home: a placed ore block, mined later with a Fortune pickaxe, drops just as much as in the mine.

How does Looting work?

For regular drops each level adds 0 to 1 item: with Looting III a zombie drops up to 5 rotten flesh instead of 2. Rare drops — wither skeleton skulls, iron and carrots from zombies — gain 1% chance per level: a skull drops 2.5% of the time, 5.5% with Looting III. Rare drops only happen when a player kills the mob.

What does Luck of the Sea do?

Each level adds one point of luck, and luck shifts the catch weights: treasure +2, junk −2, fish −1. Without enchantments treasure is 5%, with Luck of the Sea III 11.3%, and junk drops from 10% to 4.1%. Treasure only comes from open water: the bobber needs 5×4×5 blocks of water and air around it.

How much does Lure speed up fishing?

Each level takes 5 seconds off the wait for a bite, which lasts 5 to 30 seconds without enchantments. With Lure III the wait can drop to zero, leaving only the time the fish needs to swim to the bobber: on average bites come about three times faster. Lure never goes above III in survival.