Best Mace Enchantments
Choose between maximum fall damage, armor bypass, and aerial chaining.

Choose between maximum fall damage, armor bypass, and aerial chaining.
Density V
The best choice for maximum smash damage from prepared height.
Breach IV
Reduces target armor effectiveness and helps against well-armored opponents.
Wind Burst III
Launches the player after a successful smash for another aerial attack and comes from ominous vaults.
Safety
Density and Breach conflict. Feather Falling IV reduces the risk of missed aerial attacks.
Ready builds and anvil costs
Java 26.2. Fresh item and one fresh book at the required level per enchantment. No renaming or repairs. Costs are levels, not XP points.
Density mace
- Density V
- Wind Burst III
- Unbreaking III
- Mending I
Total: 23 levels
Highest step: 8 levels · Operations: 4
Breach mace
- Breach IV
- Wind Burst III
- Unbreaking III
- Mending I
Total: 26 levels
Highest step: 9 levels · Operations: 4
Frequently asked questions
How many levels does this build need?
Each build lists its total and most expensive step. Prices assume separate fresh books at the required levels and an item with no prior work in Java. Set the penalty separately for an item with history; material repair costs are not included.
Should all books be combined first?
Not always: transferring the right-hand book's enchantments costs levels at every step. The cheapest order depends on contents and input penalties. Open the specific build's plan for the left and right input of each operation.

