Mechanic
Durability and Repair
How items wear, break, and recover through crafting, anvils, and Mending.

Quick answer
How items wear, break, and recover through crafting, anvils, and Mending.
Wear unit1 durability
Wear reductionUnbreaking
XP repairMending
Material repairAnvil
Durability use
Most intended item actions consume durability; special actions such as Lunge can have their own cost.
Unbreaking
Unbreaking does not add durability; it gives each use a chance not to consume it.
Mending
Experience orbs repair one eligible damaged Mending item.
Anvil penalty
Material repair and item combining raise the prior-work penalty and make future operations more expensive.

