Mechanic

Durability and Repair

How items wear, break, and recover through crafting, anvils, and Mending.

MechanicsJava 26.2
Durability and Repair
Quick answer

How items wear, break, and recover through crafting, anvils, and Mending.

Wear unit1 durability
Wear reductionUnbreaking
XP repairMending
Material repairAnvil

Durability use

Most intended item actions consume durability; special actions such as Lunge can have their own cost.

Unbreaking

Unbreaking does not add durability; it gives each use a chance not to consume it.

Mending

Experience orbs repair one eligible damaged Mending item.

Anvil penalty

Material repair and item combining raise the prior-work penalty and make future operations more expensive.

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